Bauchet Tristan
Game designer
Main skills
Game design
Level design

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Balancing methodology.
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Game pace management and flow curve.
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Understanding and highlighting game mechanics.
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Level harmonization with the narrative plot.

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Designing in accordance with the creative wishes of a project.
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Balancing methodology.
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Development of systemic game loops.
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Creation of test prototypes.
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Design and analysis of playtests.
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Analysis and deconstruction of game loops.
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Writing and organizing documents.
Narrative design

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Creating macro, median, and micro scale quests.
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Creating characters.
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Creating a cohesive universe.
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Environmental storytelling.
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​Favorite games:
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Tunic
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The Legend of Zelda: Twilight Princess
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The Legend of Zelda: Breath of the Wild
Esteemed Games:​
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VRising
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Battlerite
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League of legend
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Monster Hunter World
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Okami
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The Witcher 3
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Cyberpunk
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Elden Ring
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Final Fantasy 15
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Baldur's Gate 3
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God of War 4-5
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Horizon Zero dawn
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Naruto Shippuden: Ultimate Ninja Storm 4
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Sifu
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Pokémon Platine
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Mario 64
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Mario Galaxy
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Mario Odyssey
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Ori and the Blind Forest
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Ori and the Will of the Wisps
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Ultimate Chicken Horse
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Overcooked 1 & 2
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Portal 1 & 2
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Forza Horizon 4
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In my opinion, a game designer should be:
Able to fully express themselves through a game, while helping others do the same.
By “others,” I mean your team and your players.
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