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Main skills



Game design



Level design

Level design.png

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  • Balancing methodology.
     

  • Game pace management and flow curve.
     

  • Understanding and highlighting game mechanics.
     

  • Level harmonization with the narrative plot.
     

Game design.png

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  • Implementation of 3Cs.
     

  • Balancing methodology.
     

  • Development of systemic game loops.
     

  • Creation of test prototypes.
     

  • Design and analysis of playtests.
     

  • Analysis and deconstruction of game loops.
     

  • Writing and organizing documents.
     



Narrative design

Narrative.png

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  • Creating macro, median, and micro scale quests.

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  • Creating characters.

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  • Creating a cohesive universe.

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  • Environmental storytelling.

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​Favorite games:
  • Tunic

  • The Legend of Zelda: Twilight Princess

  • The Legend of Zelda: Breath of the Wild


Esteemed Games:​
  • VRising

  • Battlerite

  • League of legend

  • Monster Hunter World

  • Okami

  • The Witcher 3

  • Cyberpunk

  • Elden Ring

  • Final Fantasy 15

  • Baldur's Gate 3

  • God of War 4-5

  • Horizon Zero dawn

  • Naruto Shippuden: Ultimate Ninja Storm 4

  • Sifu

  • Pokémon Platine

  • Mario 64

  • Mario Galaxy

  • Mario Odyssey

  • Ori and the Blind Forest

  • Ori and the Will of the Wisps

  • Ultimate Chicken Horse

  • Overcooked 1 & 2

  • Portal 1 & 2

  • Forza Horizon 4

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In my opinion, a game designer should be:

Able to fully express themselves through a game, while helping others do the same.

By “others,” I mean your team and your players.

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